name	Ted
health	50
speed	9
type	enemy
shadow	0
noquake 1
dust    dust
#nodieblink    3
gfxshadow 1
falldie 1

aggression -300

palette   data/chars/Ted/alter2.gif
#alternatepal   data/chars/Ted/alter2.gif 
#alternatepal   data/chars/Ted/alter3.gif 
#alternatepal   data/chars/Ted/alter4.gif 
#alternatepal   data/chars/Ted/alter5.gif 
#alternatepal   data/chars/effetti/burn1.gif 

#remap	data/chars/Ted/alter1.gif   data/chars/Ted/alter2.gif
#remap	data/chars/Ted/alter1.gif   data/chars/Ted/alter3.gif
#remap	data/chars/Ted/alter1.gif   data/chars/Ted/alter4.gif
#remap	data/chars/Ted/alter1.gif   data/chars/Ted/alter5.gif









anim idle
drawmethod	270 270
	loop	1
	offset	108  172
	bbox	85 72 49 104
	delay	16
	frame	data/chars/Ted/idle0.gif




anim walk
drawmethod	270 270
	loop	1
	offset		108 172
	bbox	85 72 49 104
	delay   11
	frame	data/chars/Ted/wk1.gif
	frame	data/chars/Ted/wk2.gif
	frame	data/chars/Ted/wk3.gif
	frame	data/chars/Ted/wk4.gif
	frame	data/chars/Ted/wk5.gif
	frame	data/chars/Ted/wk6.gif


anim pain
drawmethod	270 270
	loop	0
	delay	10
	offset	108 172
	bbox	85 72 49 104
	frame	data/chars/Ted/pain1.gif
	frame	data/chars/Ted/pain2.gif

anim fall
drawmethod	270 270
	loop	0
	delay	25
	offset		108  172
	frame	data/chars/Ted/fall1.gif
	frame	data/chars/Ted/fall2.gif
	attack  0 0 0 0 0 0
	frame	data/chars/Ted/fall3.gif

anim rise
drawmethod	270 270
	loop	0
	offset	99  172
	delay	15
	frame	data/chars/Ted/rise.gif




anim attack1
drawmethod	270 270
	range	0 59
	loop	0
	offset		108  172
	bbox	85 72 49 104
	delay   12
	frame	data/chars/Ted/a101.gif
	attack  118 89 48 54 13 1 0 0 1
        frame	data/chars/Ted/a103.gif
	frame	data/chars/Ted/a103.gif
	attack  0
	frame	data/chars/Ted/a101.gif


anim attack2
drawmethod	270 270
	sound   data/sounds/wirl.wav
	range	90 130
	loop	0
	offset		108  172
	bbox	85 72 49 104
	delay   12
	jumpframe	data/chars/Ted/spalla1.gif 0 3 0
	attack  116 125 58 47 13 1 0 0 1
        frame	data/chars/Ted/spalla2.gif
	frame	data/chars/Ted/spalla2.gif
	attack  0
	frame	data/chars/Ted/spalla1.gif




anim death2
drawmethod	270 270
	sound   data/sounds/death2.wav
	loop	0
	delay	10
	offset		108   172
	jumpframe	data/chars/Ted/fall1.gif 3 -1  0
	frame	data/chars/Ted/fall1.gif
	frame	data/chars/Ted/fall1.gif
	frame	data/chars/Ted/fall2.gif
	frame	data/chars/Ted/fall2.gif
	frame	data/chars/Ted/fall2.gif
	frame	data/chars/Ted/fall2.gif
	sound   data/sounds/fall.wav
	attack  0 0 0 0 0 0
	frame	data/chars/Ted/fall3.gif



anim death
drawmethod	270 270
	sound   data/sounds/de2.wav
	loop	0
	offset		108  172
	delay   10
	frame	data/chars/Ted/kill01.gif
	frame	data/chars/Ted/kill02.gif
	frame	data/chars/Ted/kill03.gif
	frame	data/chars/Ted/kill04.gif
	frame	data/chars/Ted/kill05.gif
	frame	data/chars/Ted/kill01.gif
	frame	data/chars/Ted/kill02.gif
	frame	data/chars/Ted/kill03.gif
	frame	data/chars/Ted/kill04.gif
	frame	data/chars/Ted/kill05.gif
	frame	data/chars/Ted/kill01.gif
	frame	data/chars/Ted/kill02.gif
	frame	data/chars/Ted/kill03.gif
	frame	data/chars/Ted/kill04.gif
	frame	data/chars/Ted/kill05.gif
	frame	data/chars/Ted/kill01.gif
	frame	data/chars/Ted/kill02.gif
	frame	data/chars/Ted/kill03.gif
	frame	data/chars/Ted/kill04.gif
	frame	data/chars/Ted/kill05.gif
	frame	data/chars/Ted/kill06.gif
	frame	data/chars/Ted/kill07.gif
	frame	data/chars/Ted/kill08.gif


anim death3
drawmethod	270 270
	sound   data/sounds/de2.wav
	loop	0
	offset		108  172
	delay   10
	frame	data/chars/Ted/kill01.gif
	frame	data/chars/Ted/kill02.gif
	frame	data/chars/Ted/kill03.gif
	frame	data/chars/Ted/kill04.gif
	frame	data/chars/Ted/kill05.gif
	frame	data/chars/Ted/kill01.gif
	frame	data/chars/Ted/kill02.gif
	frame	data/chars/Ted/kill03.gif
	frame	data/chars/Ted/kill04.gif
	frame	data/chars/Ted/kill05.gif
	frame	data/chars/Ted/kill01.gif
	frame	data/chars/Ted/kill02.gif
	frame	data/chars/Ted/kill03.gif
	frame	data/chars/Ted/kill04.gif
	frame	data/chars/Ted/kill05.gif
	frame	data/chars/Ted/kill01.gif
	frame	data/chars/Ted/kill02.gif
	frame	data/chars/Ted/kill03.gif
	frame	data/chars/Ted/kill04.gif
	frame	data/chars/Ted/kill05.gif
	frame	data/chars/Ted/kill06.gif
	frame	data/chars/Ted/kill07.gif
	frame	data/chars/Ted/kill08.gif

anim death4
drawmethod	270 270
	loop	0
	offset	108   172
	delay   5
        drawmethod 256 256 0 0 0 0 5 0 0 0
	jumpframe	data/chars/effetti/burn1.gif 4 2 0
	sound   data/sounds/death4.wav
	frame	data/chars/effetti/burn2.gif
	frame	data/chars/effetti/burn3.gif
	frame	data/chars/effetti/burn4.gif
	frame	data/chars/effetti/burn1.gif
	frame	data/chars/effetti/burn2.gif
	frame	data/chars/effetti/burn3.gif
	frame	data/chars/effetti/burn4.gif
	frame	data/chars/effetti/burn2.gif
	frame	data/chars/effetti/burn3.gif
	frame	data/chars/effetti/burn4.gif
	frame	data/chars/effetti/burn2.gif
	frame	data/chars/effetti/burn3.gif
	frame	data/chars/effetti/burn4.gif
	frame	data/chars/effetti/burn2.gif
	frame	data/chars/misc/hit01.gif
	frame	data/chars/effetti/burn1.gif
	frame	data/chars/misc/hit01.gif
	frame	data/chars/effetti/burn1.gif
	frame	data/chars/misc/hit01.gif
	frame	data/chars/effetti/burn3.gif
	frame	data/chars/misc/hit01.gif

